Additionally, the Arch + Key combination helps because you'll acquire a gem from spelling all five words, which normally wouldn't occur.
For Sphinx, the shield is there so that you can afford to suffer two attacks without needing to heal, should you get bad RNG (a tutorial on how to combat poor Sphinx RNG is in the guides section btw).
Trust me, you'll be needing that 50/50 chance assuming you're relatively low on purify potions. On 2-3, you're probably better off taking the risk with the Bust because three enemies have petrify attacks, as opposed to only one with a stun attack. 1-10, or Delphi, doesn't require the Boots because none of the enemies have a stun attack. On that chapter, though, the hydras can all be one-shotted relatively easily, so I personally don't see a worthwhile trade-off. 1-7 is the only stage out of three where you could test out the hammer instead of the shield, but be prepared to blow out your health potions, especially if your average word length is high (due to damage scaling).
It's advisable to use the shield in 1-5, 1-6, and 1-7 because of how crazy enemy damage is without it. The Hand of Hercules serves as an additional damage booster, useful especially in book 3 when most enemies have damage-resistant armour.Īs for a few oddities in the treasure list which may need some clarifying: Higher value letters = more gems = faster times. As an example, normally the word PARRY will only be worth about 6 letters giving you an amethyst, but using the Arch and the Parrot will yield a value of 9 letters and an ever-so-useful sapphire. The biggest upgrade, however, is the Y tile. The Arch is incredibly useful because X, Y, and Z tiles are now worth three bronze tiles. In Bookworm, gems are infinitely useful, and it just so happens that word length isn't the only factor in your gem output-the value of the tiles affect it as well. In short, the reason why you don't want to use defensive treasures is because enemy damage is actually lot less worrisome than you may have thought. I encourage everyone who's looking to get faster to follow this guide.Ģ-9 until the end: Arch, Hand/Lamp, Parrot At first it may be difficult getting used to an offensive set, but it's definitely worth it. (See instructions if you don't know how to install: Instructions on how to install)ĥ.Here's what I believe to be the best treasures to use. Request a game or request re-upload, visit Game Request
Spell, excel and make your mark in the glittering Hall of Fame!Īll links are interchangeable, you can download different parts on different hosts.Stupendous chromed-out graphics and astonishing special effects!.Special timed Arena mode for super-speedy spellers!.Three ecstatic mini-games: Word Master, Letter Rip and Link – Spell!.
Increase your word power with fantastic gems, potions and treasures!.Three storybooks teeming with over 150 uniquely animated enemies!.With exciting mini-games and brilliant bonus modes, it’s the ultimate test of vocabularic valor! Increase your word power with fantastic gems, potions and treasures. Help Lex battle through books in a spelling sensation of epical proportions! Vanquish villains, whomp foes and annihilate over 150 enemies. Bookworm Adventures Deluxe is a casual game.īookworm Adventures Deluxe is developed and published by PopCap Games, Inc.
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